Web10 de nov. de 2024 · For picking you don’t need the entire depth buffer, just the value under the mouse cursor, so you can restrict the transfer area to only that pixel. The reason glReadPixels is “slow” is mostly because of the pipeline stall it introduces. Drivers queue up a lot of work for the GPU to process, in order to keep their processing units occupied. WebPicking using depth buffer can be implemented as follows: Enable depth testing: glEnable (GL_DEPTH_TEST); Copy. In the mouse down event handler, read the depth value …
glsl - Picking triangles in OpenGL core profile when using ...
WebIt uses an unusually high amount of GPU power (relatively) when idle but moving the mouse. The clock rate stays low, but the usage gets up to 20-30%. Long story short, I think I narrowed it down to having something to do with the YCbCr422 and YCbCr420 Output Color Format in the nVidia control panel. Web13 de abr. de 2024 · To give a scenario specif answer: what would you need to know exactly except from that it is a 3D scene with 3D objects and I want to do picking only on mouse click (not continuously). Would it depend on the number of objects? – Sjoerd222888 Jul 24, 2015 at 22:02 1 phoebes art
opengl - 3D picking for mouse move event - Game Development Stack Exchange
Web基于opengl的鼠标交互拾取,从二维转到三维坐标. Hanwen Li的3D拾取修改demo,基于OpenGL ES 3.0的GPU鼠标拾取工具,可利用Assimp加载自定义模型 李汉文的3D拾取修改demo,基于OpenGL ES 3.0的GPU鼠标拾取工具,可利用Assimp加载自定义模型。 Web11 de dez. de 2024 · We are migrating from OPENGL 1.1 to OPENGL 4.0. Pick select ( where in the object can be selected and dragged using mouse pointer) is not working. … Web19 de jan. de 2015 · Indeed, with modern versions of OpenGL GL_SELECT and the selection buffer are gone. Either do a raycasting implementation, or you can do something similar to GL_SELECT; render the scene using a custom shader that writes object IDs to … ttc11/fis1